Monthly Archives: September 2010

collision

They say it is easier to imagine the end of the world than a much more modest change in the mode of production, or social formation, or global economy, etc. But what does the apocalypse mean and what does it have to do with sexuality? Well firstly, the end of days can be imagined temporally as the limits of the world in time (what is too early or too late, or what is too quick or too lasting), and it can be imagined spatially as the limits of the world in space (what is too near or too far, too small or too large). Most simply, the bi-sexed organism cannot cause the individual reproduction of the species without its complementary. Suppose the pressure for the end (the craving and movement from what is earlier and nearer towards what is later and farther), an end embodying a transcendence (to suspend in the organism an increasing tension between the initiation and conclusion of a path) in the moment as an object (the sentimental staging or magical advance and arrival of arousal) of the source marking substantial disjunction (the divergent germinal organs and dimorphic traits). At the peak of the anthroporganism’s life experience is an eschatology of a world-belonged-to’s destruction and the radiance of an immunological film seared away, a bubble unfolded to an impossible depth of stellar neighbors and char-frozen volumes. Is this love or just the giddiness of all the glaciers sublimating? My World 2.0!

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security games

1. security market

a. 854,000 people holding top-secret security clearances; 1,271 government organizations and 1,931 private companies in 10,000 locations working on counterterrorism, homeland security, and intelligence; 50,000 annual intelligence reports… —The Washington Post. 2010/07/19. Top Secret America.

b. Jean François Lyotard discusses the effects of increasing computerization and digitalization on knowledge in The Postmodern Condition. Lyotard claims that cybernetics and the new hegemony of computers necessitate the translation of knowledge, if it is to remain operational, into quantities of information. The consequence of this is an increasing “exteriorization of knowledge with respect to the knower.” “Knowledge,” says Lyotard, “is and will be produced in order to be sold; it is and will be consumed in order to be valorized in a new production: in both cases, the goal is exchange. Knowledge ceases to be an end in itself, it loses its ‘use-value.’” What Lyotard understands as the “exteriorization of knowledge” corresponds to what Sennett describes as the disappearance of traditional skills (which for Sennett are corporeal skill, mostly relating to manual or Fordist labor). Knowledge is only accumulated in order to be exchanged, without a direct implication for the subject who has accumulated the knowledge. —Nilges, Mathias. The Anti-Anti-Oedipus: Representing Post-Fordist Subjectivity. Mediations 23.2 Spring 2008. History, Subjectivity.

2. cybernetic command

a. “It’s pretty exciting when you sit down with a client,” says Bruce Bueno de Mesquita “and you know that they’re making decisions involving life and death questions or billions of dollars, and at the end of the day they are relying on a body of equations.”—Science News. Mathematical Fortune-Telling.

b. A new model has taken its place, the very one that hides behind the names “internet,” “new information and communications technology,” the “new economy,” or genetic engineering.  Liberalism is now no longer anything but a residual justification, an alibi for the everyday crimes committed by cybernetics. [ . . . ]
The Cybernetic Hypothesis is thus a political hypothesis, a new fable that after the second world war has definitively supplanted the liberal hypothesis.  Contrary to the latter, it proposes to conceive biological, physical, and social behaviors as something integrally programmed and re-programmable.  More precisely, it conceives of each individual behavior as something “piloted,” in the last analysis, by the need for the survival of a “system” that makes it possible, and which it must contribute to.  It is a way of thinking about balance, born in a crisis context. —Tiqqun #2. The Cybernetic Hypothesis.

3. concentration training

a. Global conflict management has migrated into the Military Entertainment Complex, the domain of culture, media, and the creative industries. [ . . . ] Pong, the first videogame and arguably the first computer game, was developed  at Brookhaven National Laboratory in 1958 on the basis of missile trajectory plotting. It was a DARPA spinoff, while Chase, the first videogame played on a television set in 1967, was written by Ralph Baer as part of the military electronics firm Sanders Associates, for use in military training. —Becker, Konrad. 2009. Military Entertainment. The Strategic Reality Dictionary.

b. The camp is the space of this absolute impossibility of deciding between fact and law, rule and application, exception and rule, which nevertheless incessantly decides between them. [ . . . ] In this sense, our age is nothing but the implacable and methodical attempt to overcome the division dividing the people, to eliminate radically the people that is excluded. This attempt brings together according to different modalities and horizons, Right and Left, capitalist countries and socialist countries, which are united in the project–which is in the last analysis futile but which has been partially realized in all industrialized countries–of producing a single and undivided people. The obsession with development is as effective as it is in our time because it coincides with the biopolitical project to produce an undivided people. [ . . . ] Today it is not the city but rather the camp that is the fundamental biopolitical paradigm of the West. —Agamben, Giorgio. 1998. The Camp as the ‘Nomos’ of the Modern.

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